Tiny Glade was one of the surprise hits of 2024. Then Burgenbau-Simulation has not worked much game. Eine Story oder Spielziele gibt’s nicht; stattdessen puzzelt ihr auf einer quadratischen Map in aller Ruhe die Burg eurer Träume zusammen.
Genau genommen is Tiny Glade damit weniger ein Spiel, without an Editor. Haufenweise Spaß macht es aber trotzdem. Vor allem die painterische Optik mit vielen hiddent Details hat auch uns bereits einige Stunden in den Bau eines prächtigen Bergfried investieren lassen.
6:03
Tiny Glade: Wir zeigen in aller Kürze importante Einsteiger-Tips
My new update 1.11.0 has Tiny Glade now even more detailed. Denn die Macher fulfilsen damit pünktlich zu Weihnachten einen großen Fan-Wunsch: Zufällig erschiebende Gegengende sind jetzt verschieb- und anpassbar.
Until now, it was so that decorative objects such as barrels, benches and wood piles were easily found when the doors and windows were installed, or the balconies were fitted. An deren position couldn wir dann nichts mehr ändern. Mit einem neuen Kontextmenü können wir das Gerümpel now frei verschieben und sogar clonen (siehe Screenshots unten).
Instead of eines kleinen Holzhaufen können wir so now einen Brennholzvorrat für den ganzen Winter an der Hauswand lagern. In addition, there were neue Deko-Gegenstände wie Marktstände mit Obst und Gemüseein Wagen mit Kürbissen oder ein Schmiede-Anboss hinzugefügt.
Es werde Licht
Neu ist auch ein Kontextmenü zur Anpassung von Lichtquellen. Damit könndt ihr nun nicht nur Lanternen in drei Stufen rauf und runter dimmen, sondern auch deren Farbe frei wählen. Ist euch das standardmäßige Gelb zu langweilig, könnd ihr die Lampen jetzt auf ein gruseliges Blau umstellen – oder ihr macht aus eurer Burg ein wortwörtliches Rotlichtviertel.
Zwischen dem 19. och 26. Dezember gibt’s aufgehren ein bisschen Christmas music auf die Ohren. Na dann können die Feiertage ja kommen.
All further changes found ihr weiter unten in the detailed English Patchnotes.
The complete Patchnotes for Update 1.11.0
Change log
Major:
- Automatically created clutter can now be moved, rotated, deleted and cloned
- Light limit has been raised from 32 to 32,768
- Updated winter music with more festive layers for the holiday season
Less:
- The light intensity of the lantern can now be selected from 3 values
- Lantern light colors now have the same brightness (so blue and purple look the same intensity as other colors)
- New Junk Items: Anvil, Rolls of Cloth, Stall of Bread, Stall of Vegetables, Box of Fish, Rack of Brooms, Bench without Basket, Door Bell, Door Wreath, Flower Box + Halloween Splatter (Case with Candles, 2 Variations of Pumpkins, Box of Pumpkins, boxes of pumpkins)
- 7 Festive Daily Themes Coming December 19th – December 26th
- Birds can perch on bird nests, lanterns, flags and some messy objects
- The sheep will now avoid the mess
- The brick limit has been raised from 1M to 2M
- Roof pan limit has been increased from 128k to 256k
- F6 feedback tool can now also be used to send us performance benchmarks
- Lanterns and flags now ignore collision with fences when placed in terrain, allowing you to place them closer together for neater arrangements
- Holding down a disabled snapping key (LCTrl by default) while manipulating rotatable objects (ground flags, ground lanterns, and clutter) switches to rotation
- In the main menu there is now a newsletter button next to Discord
- In the settings menu, the tutorials have been renamed to “Control Tips”, and there is no longer an “enable tutorial” button. Instead there is “complete all” which will mark all tips as completed to hide them. That way, when a new feature comes out, you’ll always have a clue about the new controls.
Fixes:
- Fixed incorrect handling of WinAPI display mode errors, which could result in a crash loop when enabling full screen.
- Use “File::sync_all” before closing files to reduce the risk of save corruption on Windows (thanks, Notepad++ forum folks!)
- Fix rogue underground floors and columns that sometimes interfere with item placement
- Fix NaN related crash when looking perfectly down and placing lanterns
- Fix the dampening of the water environment in first person mode
- Fix the audio source with water environment to prioritize playing the source closest to the player’s camera
- New tutorial additions will no longer reset the entire tutorial state (oops!)
- Left click on lanterns and trash are now ignored, as they do not have a random seed that can be changed as a result of the click
- Ground flags will change their pattern if you also click the rotation gizmo (not just the bottom white dot)
- The crash reporter will now detect crashes caused by OBS and provide information about the solution
- Large tree in Olden Glade is now easier to grab, and when grabbed it no longer jumps
- Fix settings menu overlay from purple to dark green when in Olden glade at night